Surviving the many horrors of The Outlast Trials can be a daunting task, especially if you don't have the right equipment. You'll be working with friends to try and survive the gruesome trials. The Outlast Trials once again gives you a front-row seat to the horrifying experiments performed by Murkoff Corporation, but this time, you're not alone. The game offers an immersive experience that will keep you on the edge of your seat. Are the trials worth taking? If you're a fan of horror games, then the answer is a resounding yes. If the value is networked, one can possibly figure out how they verify it and spoof the result back to the original.The Outlast Trials is a game in which your sanity (and patience) is put to the test. if people want to help me find the fixed values on the addresses that I have just given in addition the addresses are commented on so it is easier to find the good instructions. It's a bit complicated but I think it's the only way ( not sure of that ). TOTClient-Win64-Shipping.ARBPlayerState::GetCurrency+2A: 41 8B 40 04 - mov eax,įor currency and stats can be changed at the end of the game when you receive your reward, see these instructions. I think that the modifications must be done during a game. TOTClient-Win64-Shipping.URBPlayerStatsTabWidget::GetGlobalStatValue+A0: F3 0F 10 41 04 - movss xmm0,Įach time the page is loaded, the addresses are reset. TOTClient-Win64-Shipping.URBPlayerLoadoutConfig::GetActiveSkillCommonParamsById I haven't been in that area yet but it would be an interesting thing to do. i think you must to find the instruction that shows the id and the slot in which it is incremented. I can already do this in the lobby without going into the menu to choose my rig. I think it is possible to change rig during the game. TOTClient-Win64-Shipping.URBPlayerLoadoutUIBlueprintLibrary::execToggleActiveSkillInMenuloadout+B0: 40 88 3D 15 3E 68 03 - mov ,dil I will try to find it, maybe I can carry 3 identical skills? I don't have more time to enter the game to find and modify it I have watched the video, and the skill cooldown time and interaction time are not server-side data. Anyway the addresses I found had to be server side because they could really ruin the game. otherwise I found a way to counter the howlers. I doubt stamina and batteries are server side I'll try to find that.
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